Our Digital World
Digital cultures, past and present
How do fiction, film, games and software shape the digital worlds we inhabit? This module connects close reading with questions about AI, inequality, identity and the environmental costs of technology.
Module description
How can we make sense of our digital present? What led us here? And what will the future of digital culture look like across the globe? Our Digital World invites you to think about past, present and future versions of digital cultures in everyday life, print, and on screen. We will explore the role played by authors, theorists, filmmakers, and videogame developers, alongside social media companies, artificial intelligence, and software developers, in co-creating the media landscape we live within.
This module will introduce you to the ways you might read and critique the digital world around you: from interactive storytelling to social media, and consider big global issues, from the impacts of AI to the environmental impact of big tech. We will also address how digital culture impacts people differently around the world. This includes an exploration of the interplay between the digital world and topics such as race, gender, social and economic inequality, disability, and other real-world societal factors.
This module provides a range of skills and experiences to enable you to understand and critique our increasingly digital world.
No technical expertise or prior experience with digital texts, such as videogames, is required.
Selected reading and creative works
- NovelHari Kunzru
Transmission - NovelNeal Stephenson
Snow Crash - EssayKara Keeling
Queer OS - EssayKim Gallon
Making a Case for the Black Digital Humanities